Widuka Larsme Vrët (/wiˈduka/ /ˈlarsme/ [perfect] [master; lord; boss]) is a subtropical Town located in the Ḿoůma H́ueo̊ Moot of the Viceroyalty of Rosid.
The name Widuka Larsme Vrët is derived from the Wood Elvish language, as Widuka Larsme Vrët was founded by Hèshëd Pemosad, who was culturaly Wood Elven.
Climate
Widuka Larsme Vrët has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cold 2°C (35°F). Widuka Larsme Vrët receives an average of 194 cm/y (76 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Widuka Larsme Vrët covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2872 m (9422 ft) above sea level.
Overview
Widuka Larsme Vrët was founded durring the late 19th century in late winter of the year 1790, by Hèshëd Pemosad. The establishment of Widuka Larsme Vrët was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Hèshëd Pemosad struck deals with nearby nations and communities to establish Widuka Larsme Vrët as a prison colony.
Widuka Larsme Vrët was built using the conventions of Wood Elven durring the late 19th century. Naturaly, all settlmentss have their own look to them, and Widuka Larsme Vrët is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Widuka Larsme Vrët is buildings are arranged arrounded highly ordered system of restrictive baked earthen streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town is protected by a series of wooden fences ringing the town's parimiter, which are likly intended to keep varrious beasts out of town rather than protect it from attack by any intelegent agents. The town's bare minimum defences have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.
Widuka Larsme Vrët has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Widuka Larsme Vrët ’s existence has dried up and the town is drifting down the stream of history as it dries up. Even with that as it is, everything is just a little too worn down, a little too dirty, or much of both. The town should be gone, not dying. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable.
Civic Infrastructure
Widuka Larsme Vrët has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Widuka Larsme Vrët.
Widuka Larsme Vrët has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Widuka Larsme Vrët has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Widuka Larsme Vrët has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Widuka Larsme Vrët's public wards, blessings, and other arcane systems.
Widuka Larsme Vrët possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Widuka Larsme Vrët has a first rate hospital which caters to anyone in need of long term medical care.
Widuka Larsme Vrët has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Widuka Larsme Vrët has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Widuka Larsme Vrët's garrison was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.
In Widuka Larsme Vrët rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.
The Caypup near Widuka Larsme Vrët are known to be quite timid.
Widuka Larsme Vrët's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local toxin to channel Truename Magic energies of tier 1 via oath swearing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 2
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 4452 m2
Cattle and Similar Creatures: 278
Poultry: 3339
Swine: 222
Sheep: 11
Goats: 2
Horses, Mounts, and Beasts of Burden: 111
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Fabricworkers: 2
Farrier: 7
Glassworkers: 3
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 5
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 2
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 5
Barbers: 5
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 3
Housekeepers: 3
Housemaids: 7
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 3
Nursery Maids: 1
Pastrycooks: 3
Restaurateur: 4
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 1
Militia Officers: 8
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 4
Military Officers: 3
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 3
Quilters: 1
Seamsters: 5
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 2
Playwrights: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 3
Cheesmakers: 4
Millers: 2
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
330 of Widuka Larsme Vrët's population work within a Foundational Occupation.
22 work in Agriculture
74 work as Craftsmen
23 work as Merchants
55 work as Service Workers
32 work as General Laborers
12 work as Skilled Laborers
48 work as Civil Servants
32 work in Cottage Industries
14 work as Artists
18 work in Produce Industries
739 of Widuka Larsme Vrët's population do not work in a formal occupation, but do contribute to the local economy. 44 (4%) are noncontributers.
Points of Interest
Widuka Larsme Vrët has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.
Widuka Larsme Vrët is known for its unusual rock formations.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Widuka Larsme Vrët was attacked by organized criminals with significant wealth and power. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Widuka Larsme Vrët lost 291 people, 193 livestock, and 44 buildings. The conflict ended after roughly 127, when members of Widuka Larsme Vrët's militia enacted an operation to fortify a particular strategic location. The operation was complicated by enemy spies who revealed the militia's plan. The conflict ended with needing to break through the enemy's lines, which ended in defeat for Widuka Larsme Vrët's forces. The war is remembered in legend by Widuka Larsme Vrët's bards, historians, and legend keepers.